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- CThis is Version 0.1
- FM
- GLOADBOBG.SEL
- DM
- DM
- DM
- GDEMOc.SEL
- NCHURCH1.SEN
- Dz
- PDEMOc.SEL
- NCHURCH2.SEN
- Dz
- GDEMOd.SEL
- NAIRRAID.SEN
- Dz
- GDEMOe.SEL
- NWoman1.SEN
- D@
- PDEMOe.SEL
- NWoman2.SEN
- Dz
- GDEMOf.SEL
- Dz
- DM
- NSSCRMBLE.SEN
- Dz
- GDEMOi.SEL
- NEngines.SEN
- Dz
- GDEMOh.SEL
- NMEngine.SEN
- Dz
- CVIDEO: Take off
- M2
- VV_Fred3.SEV
- TOuEN1
- I
- C120 frames before fade
- FN
- JGamePal.SEP
- D
- Dz
- F4
- J
- D
- DW
- FM
- TOFAO1
- LA
- RP1
- LA
- RQ1
- LA
- RR1
- LA
- RS1
- LA
- RT1
- LA
- RU1
- LA
- RV1
- LA
- RW1
- LA
- RX1
- LA
- RY1
- LA
- RZ1
- LA
- R[1
- LA
- B@
- R\1
- LA
- R]1
- LA
- R^1
- LA
- R_1
- LA
- CThen another 150 frames
- TOF@B5
- Lo This was zzz
- UF
- U?
- U?
- U`
- TO@@O4
- I
- RN3
- LA
- RM3
- LA
- RL3
- LA
- RK3
- LA
- RJ3
- LA
- RI3
- Bq
- LA
- RH3
- LA
- A`
- RG3
- LA
- RF3
- LA
- RE3
- LA
- RD3
- LA
- RZ0
- LA
- CRoll undernieth
- RW0
- LA
- RV0
- LA
- RU0
- LA
- RT0
- LA
- RS0
- LA
- B?
- RT0
- LA
- RU0
- LA
- RV0
- LA
- RW0
- LA
- RX0
- LA
- RY0
- LA
- RZ0
- LA
- RN1
- LA
- CZoom out and up slightly
- RA5
- LA
- RB5
- LA
- RC5
- LA
- RD5
- LA
- RE5
- LA
- RF5
- LA
- RG5
- LA
- RH5
- LA
- RI5
- LA
- B@
- RJ5
- LA
- RK5
- LA
- RL5
- LA
- RM5
- LA
- RN5
- LA
- RO5
- LA
- RP5
- LA
- RQ5
- LA
- RR5
- LA
- STV_PART2.SEC
- Q
- C This is the list of commands to make your own demo sequences:
- C x y z are a single character
- C fnames always have the first two letters of the extension as SE
- C The third letter is up to you. I use N=Noise,L=LBM,V=Video.
- C
- C Obviously I am continuously modifying this syntax.
- C This is Version 0.2
- C Watch out for the following changes:
- C 0.1: frame Count parameter for Join command
- C 0.2: New commands: Unused frames, Immediate angles. Bugs fixed
- C 0.3: Frame count removed! Music command M+ M- on/off
- C 0.4: Music command M0..7:play tune.M-:Digitised
- C
- C
- Ax x = ALPHA Heading viewpoint for 3d @=0deg. P=90deg `=180deg p=270 deg
- Bx x = BETA Pitch viewpoint for 3d @=0deg. P=90deg `=180deg p=270 deg
- Ctext comment - ignored
- Dx Delay: @= wait for sound/fade A..Z = machine dependent loop
- E unused - comment
- F Fade to SEPIA single colour
- Gfname Grey/Sepia fade down then display DPaint PBM file then fade up
- H unused - comment \max. 64K (use CONVERT to trim)
- I Immediate rotation - cuts out panning.
- Jfname Joins together mono and colour 3D.
- File is 2 768 byte DPaint palletes sepia mapping then full colour
- K unused - comment
- Lx Loop of 3 d is played. If x given plays @=0 `=32 z=58 frames*2
- Mx Music piece x is played. M- reinstalls digitised m1 is fade m0 is stop
- For replacement music see M Walker, West Lodge, Ullenwood, Cheltenham
- Nfname Noise: Sound-blaster 11.5K VOC format. 8bit/4bit/silence/rept tested.
- O unused - comment \no fname=repeat last
- P PBM file displayed without fade down, still does "fade up" to new pal.
- Q Quit the sequence \use to fade up writing or for colour.
- Rxy Range of external viewer X=@,A..Z,`,a..z = 0..max. Y is rotate 0-16
- Sfname Sequence of demo instuctions. Extends size + gives ind. looping
- Tvabr Set view, alpha,beta,range in 1 go \filesize max. = 1K
- Ux Unused frames: A = 2 Z = 58 z = 116
- Vfname Video load. Numerous loops from 1 vid. Reload after PBM if < 64K in
- Wx Where viewer pos.ed : Inside front, Track, Outside. num = IS view num
- X unused - comment
- Y unused - comment
- Z unused - comment
- C
- C Hint: Use ascii values below @ to represent above z
- C Note: Only room for 1 thing in memory at a time. Vid/Noise/Art
- C Of course, the end of a long video is still readable if
- C a small picture is loaded.
- C
- C Please feel free to send me nice ones. /JIM @ Rowan (CIX)
- C
- C